Session 2
Option 1: Promoting Digital Wellbeing with Students (Gr. 7-12)
Room: TBD
Speaker: Let's Talk Science
Description: Do you feel your students have the skills and strategies to be digitally literate? In today's increasingly digital world, it's more important than ever to equip your students with the skills and strategies they need to navigate online environments safely and effectively. This Let's Talk Science session will prepare you to help students become digitally literate by developing effective strategies for maintaining physical and mental health in the context of digital technology use.
Option 2: Makerspace Mindset: Designing and Building Solutions in Any Space (Gr. 4-9)
Room: TBD
Speaker: Let's Talk Science
Description: Is your Makerspace currently sitting unused? Is it difficult in current times to incorporate hands-on learning in your classroom? Join this Let's Talk Science session to explore how the development of a Maker Mindset can help students build on skills and competencies associated with Makerspaces, in any space. Learn how integrating the Design and Build process, as well as the United Nations Sustainable Development Goals, can provide a supportive framework for Makerspaces or similar classroom/virtual spaces.
Option 3: AI tools for Educators (K-12)
Room: TBD
Speaker: Logics Academy
Description: Join us for this workshop where we will explore the strategic implementation of Artificial Intelligence (AI) in your school or district, focusing on tools within the Microsoft environment. We'll discover how Microsoft Copilot is helping to simplify workflows and reimagine education and uncover the AI-powered features built into the M365 tools such as Word, PowerPoint and Teams, demonstrating how they can enhance student engagement, efficiency and productivity.
Option 4: From Blocks to Bots: Hands-on Coding with CyberPi (Gr 4-12)
Room: TBD
Speaker: Logics Academy
Description: ** EACH PARTICIPANT WILL GET A KIT TO TAKE TO THEIR CLASSROOM ** Designed for every student to learn about Computer Science and STEAM, CyberPi is a single-board computer fully packed with advanced electronic sensors, actuators, and communication modules. It is one of the best tools for teaching Artificial Intelligence, Data Science, Networks, and the Internet of Things. In combination with our impressive mBlock coding editor, it supports Block-based coding language and the text-based programming language Python. With activities aligned to curricular expectations for all provinces, this workshop will help you discover the many ways you can use CyberPi in your classroom.
Option 5: Elementary Coding with Dash & Dot (K-5)
Room: TBD
Speaker: Logics Academy
Description: In this session, participants will dive into the world of coding using Dash robots. Through interactive challenges and creative problem-solving, participants will explore fundamental coding concepts like sequencing, loops, and events. As they program Dash to complete tasks, participants will understand how students can build their essential skills in logical thinking, collaboration, and perseverance by coding with Dash. This hands-on session offers an engaging introduction to coding in a playful and accessible way for elementary-aged teachers and their students!